I’m a Design Computing & Honours graduate from the University of Sydney, exploring how UX, AR, and immersive tech can shape digital experiences. Through my university experience, I gained hands-on expertise in branding, product design, and interactive storytelling—constantly pushing to design solutions that are both intuitive and engaging. I also mentored students in AR/VR projects and worked on real-world applications of immersive technology.
I’m fascinated by space exploration and how discoveries challenge our understanding of reality. From the James Webb Telescope unveiling cosmic mysteries to films like Interstellar and Inception exploring time and paradoxes, I’m drawn to the speculative and the unexplored. This curiosity extends into Mixed Reality & future interactions—how AR, wearables, and digital layers might reshape our cities, daily life, and how we connect with the world.
My passion for design started in high school, where I saw design thinking as a way to combine creativity with real-world impact. University deepened my interest in AR technologies, leading me to experiment with digital-physical interactions and emerging user experiences.
Outside of university, branding & visual storytelling became a side hobby, allowing me to explore creative direction, motion graphics, and identity design. These experiences helped me develop a multidisciplinary approach to problem-solving.
Whether designing for digital experiences or spatial environments, I’m excited about crafting interactions that feel intuitive, immersive, and seamlessly integrated into everyday life—blurring the lines between the digital and physical worlds.
"Good design is more than aesthetics—it’s about creating impactful, seamless, and memorable experiences."
Led AR/VR design workshops for 40+ students, covering hands-on XR development in Unity and Lens Studio. Guided projects from research to prototype and collaborated with faculty to integrate immersive tech into design education.
Developed an MR Avatar proxemic rig with real-time tracking and multi-user synchronization in Unity. Integrated OpenXR, Meta SDK, and Avaturn for upper-body functionality and used Photon Fusion to enable gesture mirroring across multiple Quest devices.
Designed branding and venue assets for DreamHack Melbourne 2024, reaching 35K+ attendees. Created social media content to boost ticket sales and merchandise while enhancing the event experience with signage and stage visuals.
Researched AR interactions in museums, emphasizing multi-sensory engagement with an entomology collection. Led and analysed workshops with curators and designers to explore AR’s potential for enhancing exhibitions and storytelling.
Created a unified brand strategy across digital and physical platforms, producing 25+ assets and managing four event campaigns. Boosted social engagement by 65% while reaching 5K+ people.
University of Sydney
University of Sydney
University of Sydney
95X Esports
Summoners’ Society